Dev Diary, News, Patch Notes - By Jeremy - February 4, 2011 - 5:07 pm -
New Features
- The new Team Hub and customizable stadiums headline Update 3.1
- Fans turn your Friends in to people in the stands and a Fantasy Points bonus for your team. Earn up to a 50% FP bonus. Fan bonuses are on top of the 50% Membership bonus.
- The Friends Leaderboard on the Team Hub displays how you stack up against your friends. The highest-level players rank at the top.
- Customize and upgrade your stadium by purchasing items in the Stadium Store. Add lights, increase the seating capacity or make other customizations — including a JumboTron or Luxury Box.
- Check out your stadium in your Team Hub and in 3D games. Visiting your friends pages and see what their stadium looks like.
- Bigger stadiums allow you to get the most out of your Fan FP bonus. Make sure your stadium is big enough to fit all your fans (and give you all the FP bonus possible).
Bug Fixes
- Fixed Intermission disconnects which caused the game to crash.
- Users can now repurchase dropped players that were purchased from the store.
- Boosting crash should now be fixed. Please report further instability to our Customer Support Department.
- We now check for a more version-specific flash player. This will catch users with Flash 10.0 and require 10.1.
- The blue pre-loader has returned to help debug users loading into games.
- For long returns, players are now being credited the correct FP. Play by Play text has also been adjusted to display the return correctly.
- Fixed a pagination bug in the Leaderboards, resulting in too many pages being displayed.
- Friend leaderboards should now display you on them, with your rank amongst friends, if you have over 20 friends.
- Fixed leaderboards filter option functioning as a toggle. Should function properly now.
- User Win-Loss-Tie-Quit record will now reflect properly on their record.
- Fixed field goal announcement to display “No Good” notification when the ball lands.
- Pulled an ad which was covering up game action with a drop-down.
- Play by Play text (PxP) will now display “Conversion is Good” or “Conversion is No Good”, after attempting a 2pt conversion.
- Fixed issue where users were prompted to install a game mode.
- Audio has been tweaked to not clip off commentary.
- Fixed potential AI takeover exploit.
Enhancements
- We now have a game guide up on our blogs page.
- Every level now prompts users to brag to their friends.
- Implemented a new CAPTCHA.
- Delay of Game penalty now has a display time in single player games.
- Added a Facebook Like button on coach pages.
- Game Invite screen now shows who challenged you!
- Improved performance on multiple applications, including the Player Trainer and Depth Manager.
- The home team in single player games will now be generated randomly.
- We’ve added new art for game mode pages.
- Prevented users from creating accounts with apostrophes in their coach name, resolving MP lobby connection problems.
- Edited the text of the objective for adding a friend to make it more descriptive.
- Unity prompt is now present in the single player lobby.
- Game MVP should be taking the winning team into account more often.
- We now auto-add friends when invited through email.
Gameplay Tunes
- QB Sneaks were toned down some with adjusted blocking assignments.
- Rushing defenders have been tweaked to not stuff the HB every time.
Dev Diary, News, Patch Notes - By Jeremy - November 23, 2010 - 4:54 pm -
Here are the bug fixes and enhancements completed for Update 2.9:
Bug Fixes
- The QB on a QB Kneel will now kneel faster to remove the chance of sacks.
- QC is now displayed in your postgame stats after completing any challenge that awards QC
- Field Goal and Punt formations are now changed to reflect NFL rules
- Coaches with Coach Levels over 100 will now see Legends in the player store at level 100
- Text changed on Starters in the Legend store to be less confusing
- Roster panel in the 2D client will now display the amount of FP for each of your players
- Onside kick recovery should now display who recovered the ball
- Some camera tweaks were made to both the 2D and 3D clients
Enhancements
- A level up sound effect has been added
- You will automatically create a game when entering the multiplayer lobby
- Multiplayer lobby created game expiration time was increased from five to 15 minutes.
- A hot-key prompt was added for users that try to manually control the players on-field
Dev Diary, News, Patch Notes - By Jeremy - November 5, 2010 - 5:23 pm -
Below are some more miscellaneous changes and bug fixes that came with Update 2.8
- 2D Play Filter should now contain all Key Players, Formations and Packages that you own
- The 2D play filter was made slightly larger to improve ease of use
- Improved the Font on the 2D play slices, so they are easier to read
- Defense now has their own “Go For It!” button
- Removed the Activity Feed, which led some users to crashes
- Notifications are now working in the Forum for private messages
- Your connection status when connecting to any webpage on our website now displays in three colors:
- Green = Connected
- Yellow = Connecting
- Red = Disconnected
Dev Diary, Patch Notes - By Jeremy - October 14, 2010 - 1:47 pm -
NEW FEATURES
OBJECTIVES
- Objectives were added to provide new coaches with a more guided user experience.
- Coaches will start off with an empty checklist of goals.
- Clicking an objective takes you to the place where the objective can be completed.
- Complete all the objectives to advance past the Rookie Tier. (More tiers coming soon.)
2D CLIENT UI RESKINNED
- We’ve redone the interface of the 2D client to match the 3D client
- Just like the 3D client, you can now see the ratings of players on offense and defense. Simply click the magnifying glass to see the respective team’s starting roster.
- The Play information panel is now a toggle, allowing more information to be displayed with less clicking.
- We gave the Play Filter Lock a brain! Or at least the ability to remember if you turned the lock on for offense or defense. No more constant lock clicking.
- Skills are now located in the lower left of the screen for easier visibility.
BUG FIXES
- Fixed timeout issue where clicking timeout to fast would result in a hang.
- Fixed timeout issue where clicking timeout during rendering would result in a hang.
- A fix has been implemented for two users calling timeouts at the same time.
- A fix has been implemented for a user trying to call a timeout the same time a delay of game is being processed.
- A fix has been implemented for users calling a timeout near the end of a quarter.
- A fix for the play filter lock has been implemented.
- The player of the game displaying career stats instead of game stats has been fixed.
- Throughout the challenges Users will now experience a balance of home and away games.
- 3D FP meter now functions as designed.
- NFL Team Bios are now fixed in the exhibition lobby.
- Fixed AI hiking the ball to quickly in single player.
News, Patch Notes - By Ryan - September 8, 2010 - 12:22 pm -
New Features
NFL SEASON CHALLENGES
- The Season Challenges allow you to put your team to the test against all 32 team schedules from the 2010 NFL Season.
- Defeating each season will unlock CP and QC rewards, as well as a signature play from the team (Plays Coming Soon).
- Coaches can access one Season Challenge based on their free NFL Logo selection (Additional Season Challenges Coming Soon).
- To access the Season Challenges head to the Challenges link under Play Games in the Top Nav. Full Story
News, Patch Notes - By Ryan - July 6, 2010 - 4:52 pm -
New Features
QUICK CASH
- As part our efforts to expand the Shop, QUICKHIT Football will now feature two primary currencies: Coaching Points and the all-new Quick Cash.
- In addition to unlocking awards through gameplay, Coaches will now have the option to use Quick Cash to gain instant access to team enhancements.
- Items sold for Quick Cash are noted in the Playbook Shop and the Free Agent wire by a green “Q”.
- To purchase Quick Cash, head over to the Bank via the “Store” tab in the Top Nav. Full Story