News, Patch Notes - By Ryan - July 6, 2010 - 4:52 pm -
New Features
QUICK CASH
- As part our efforts to expand the Shop, QUICKHIT Football will now feature two primary currencies: Coaching Points and the all-new Quick Cash.
- In addition to unlocking awards through gameplay, Coaches will now have the option to use Quick Cash to gain instant access to team enhancements.
- Items sold for Quick Cash are noted in the Playbook Shop and the Free Agent wire by a green “Q”.
- To purchase Quick Cash, head over to the Bank via the “Store” tab in the Top Nav. Full Story
Dev Diary, News - By Ryan - June 2, 2010 - 9:02 am -
In many ways, life as a feature suggestion here at QUICKHIT is startlingly similar to that of your average pro hopeful. You know your place in the game, you know what you’d do if you had the chance to hit the big stage and, in a long line of potential candidates, your have to find a way to bide your time until someone gives you a shot.
Not unlike a dose of debate in your average draft-day war room, various groups here at QHHQ lobby each Update to get their favorites in, and a big part of our daily routine is figuring out what fits and what has to hang tight in the QUICKHIT greenroom. Full Story
Dev Diary, News - By Ryan - May 24, 2010 - 9:24 am -
Any Coach worth his headset will tell you that adaptability is a key component of any successful game plan. As a veteran of the console development community, I have to confess that working on a “live product” like QUICKHIT has proven to be a big change.
Sure, the days of waiting at least a year to see my product on shelves are gone, as well as waiting for updates like roster changes, feature polish, and gameplay improvements. But if there is one thing the last year or so has taught me, it’s that near-instant gratification has its own set of drawbacks. Full Story
Dev Diary, News - By Ryan - April 22, 2010 - 9:22 am -
Despite the fact that the majority of my waking hours are devoted to the iterative improvement of all things Quick Hit Football, I recently decided to take the plunge and join a handful of the hardcore in a fan-fueled league known simply as the Masters Football Union.
It’s not the oldest league in the Quick Hit community, but with 5 of the 8 teams in my conference making their mark on the Quick Hit Top 20, it is definitely one of the game’s toughest. Full Story
Dev Diary, News - By Ryan - March 19, 2010 - 8:51 am -
Thomas Edison once said that genius is 1% inspiration and 99% perspiration. Here at Quick Hit ideas are always flowing in from folks on the team, Coaches on the Forums, and feedback entries into the customer support team. I’m just here to let you know we’re doing our best to give each idea a fair shake.
To that end, the last couple weeks have seen the dev team grinding out a series of off-season updates that absolutely exemplify this classic quote from the Lord of the Light bulb and today marks the arrival of yet another doozy. Full Story
Dev Diary, News - By Ryan - February 26, 2010 - 9:03 am -
Earlier this week, I had the pleasure of watching an intriguing documentary called Two Days in April that followed four potential pros through all the preparation, pride and pain they experience as they do their best to up their stock for the upcoming pro football draft. In a lot of ways, it draws an interesting parallel to the trials and tribulations of the hectic off-season here at Quick Hit, Inc.
As I mentioned in the last update, we’ve got big plans for the future of Quick Hit Football and one theme the film hit on again and again is that the way you spend your downtime can be the difference between being just another player and establishing yourself as “the” player everyone’s talking about. Full Story