» April, 2011

Sneak Peek at Update 3.5

Dev Diary, News - By - April 21, 2011 - 2:03 pm -

Update 3.5 is going to be pretty light, as we’re doing a behind-the-scenes update early next week to silently push out some Marketing features that won’t mean anything to you but should help us out a bit. Consequently, 3.5 — which is scheduled for a launch on Tuesday, May 3rd — isn’t going to have any new features. It will, however, have some thing that will help continue improving upon the overall experience of playing QUICKHIT NFL Football. Here’s a sneak peek of what to expect:

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My Championship Run

News - By - April 17, 2011 - 1:10 pm -

The story starts back at the end of the regular season of LFL2. I had just stomped Kid Steel in the final week of the season and cemented myself as the top seed with a 15-3 record. My confidence was sky high as I had already beaten the Steelers twice in the regular season and beat him again by 3 TDs in a pre-playoff scrimmage before our round 1 game. I was 100% positive that the finals would come down to a game between Tom’s Greatest Show and myself, as we were clearly the top teams all season long.

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Update 3.4 Preview: 32 NFL Plays

News - By - April 14, 2011 - 3:00 pm -

Let’s ignore the fact that they should’ve been released 7 months ago when the NFL Season Challenges were first launched, because this is something to be happy about. The NFL signature plays that you unlock for FREE by beating each of the 32 NFL Season Challenges will finally go live as part of Update 3.4. If you complete any of the season challenges, you’ll be able to go to the Play Shop to pick up the team’s signature play for FREE — and if you’ve already completed the challenge prior to the launch of Update 3.4, you’ll have to beat the challenge again 5 times in one week to get the play! Alright, just kidding about that last part obviously. For those that already completed any or all of the challenges, the plays will be immediately available in the store when the new Update goes live.

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Update 3.4 Preview: 6 New Fictional Legends

Dev Diary, News - By - April 14, 2011 - 2:45 pm -

You can never have enough Legends if you’re looking for success in both life and in QUICKHIT NFL Football. My Elite +10 gardener maintains my flower garden to perfection while my Rookie barber tends to leave me wearing hats on a day-to-day basis. As such, we’ve made it a mandate to continuously add new Legend inventory to the game until we have a complete set of guys at every tier and position type so coaches can pick the guys they want to build their perfect team.

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Update 3.4: Report A Bug

Dev Diary, News - By - April 14, 2011 - 1:10 pm -

Unless you’re a huge Jonas Brothers or Volkswagen fan, you’re probably not someone that loves bugs — and sadly, we’ve had some issues over the years at QUICKHIT with bugs in the game hampering the overall enjoyment of playing some football. In addition to fixing a few things in Update 3.4 that should help with some of the problems, we will also be introducing a long awaited feature that will give you guys a chance to click a button to Report A Bug to us when it happens.

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Update 3.4 Preview: Stat-Based Trophies

Dev Diary, News - By - April 14, 2011 - 1:02 pm -

Internally, the dev team has always felt that the initial set of trophies were kind of bland because they drove you towards the normal goals of the game, such as beating challenges or leveling up. The fun achievements are typically the ones that drive you towards goals that aren’t necessarily things a coach would strive for normally and this is where the new Stat-Based Trophies in Update 3.4 will come to play.

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Update 3.4: Gameday Playbook

Dev Diary, News - By - April 14, 2011 - 12:53 pm -

Due to the fact that the playbook can become pretty cumbersome, one of the top feature requests for some time has been the ability to turn plays on or off for use in the game. This is finally coming out in Update 3.4 as part of the all-new Gameday Playbook feature. This feature gives coaches the ability to go into their Playbook Manager and select which plays that they want to show up in the game and which ones that they don’t. The best part is that it’s as simple as adding and removing plays as your Favorites.

As the image shows, the gold star means that it’s active and the unfilled star means it’s inactive. The plays you start off when you roll a new team will show up as black stars as they are unable to be changed. This should help players pick and choose the plays they wish to bring into games more strategically to help them lose some of the clutter in their playbooks and subsequently find and call plays quicker than before.

Update 3.4: Gameplay Tunes

Dev Diary, News - By - April 14, 2011 - 12:41 pm -

For Update 3.4, we decided to tackle some tunes to the gameplay that will hopefully improve the overall balance of QUICKHIT NFL Football. Changes were made that will make impacts to both the passing and running games.

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Update 3.4 Preview: CP Per Level Increased

Dev Diary, News - By - April 14, 2011 - 12:12 pm -

In an effort to give free-playing coaches more currency to increase the funtasticness™ of training rookies and building their teams, as part of Update 3.4 we will be increasing the amount of coaching points (CP) earned for gaining Coach Levels.

Coach Levels Old New
2 – 10 2500 5000
11-20 3000 6000
21-30 4000 7500
31-40 5500 9000
41-50 7500 11000
51-60 10000 13500
61-70 13000 16500
71-80 17500 20000
81-90 20000 25000
91-100 25000 30000
101-999 30000 40000

Regrettably, due to the lack of resources and confidence in being able to do it safely, CP will not be rewarded retroactively for levels already earned. It came down to whether it was worth doing this change without the retroactive rewarding of CP or not doing it at all and I personally felt it was something that needed to be done regardless.

Update 3.4 Patch Notes

Patch Notes - By - April 13, 2011 - 5:19 pm -

Fixed Bugs:
The issue with the Facebook friend’s list hanging in some versions of Fire Fox, has been fixed.
Fixed the issue where the 12 month subscription was not clickable on the membership page.
Resolved CSS issue with the decline button on Mulitplayer game invites.
Icon for editing rookie player names has returned!
3D client will again display “Its Good” on a Point after attempt.
Player types in the Top player application on the team hub, will displayed correctly.
Fixed an error when locking the play filter, on defense, with no plays selected.
Press Pass should now be available for purchase after it expires.
Resolved the issue with registration when users are redirected from yahoo.

Enhancements:
QH now has the ability to grant QC promo codes.
Team Hub app now displays stat trophys.
Altered wording on various NFL and existing plays.
An error is now displayed when trying to go to coach pages that don’t exist via URL.
Legend refund has been increased to the following:
-Elite: 10,000 CP
-Premiere: 7,000 CP
-Classic: 5,000 CP
Proper Messaging is now given for 3 consecutive penalties.
We added the NFL Plays to the NFL Season Challenge rewards list.