Dev Diary, News - By Ryan - May 24, 2010 - 9:24 am -
Any Coach worth his headset will tell you that adaptability is a key component of any successful game plan. As a veteran of the console development community, I have to confess that working on a “live product” like QUICKHIT has proven to be a big change.
Sure, the days of waiting at least a year to see my product on shelves are gone, as well as waiting for updates like roster changes, feature polish, and gameplay improvements. But if there is one thing the last year or so has taught me, it’s that near-instant gratification has its own set of drawbacks. Full Story
Dev Diary, Features, News - By Brandon - May 6, 2010 - 9:42 am -
As a football fanatic, the Pro draft has always been a bit of a mixed bag. Despite all the off-season excitement it generates, my team’s selections tend to fill me with more angst and anger than anything else.
And though I had hopes to the contrary, this year’s pickapalooza proved to be no different. As I watched my beloved Bengals bungle yet another 1st round selection by passing on a guy many are calling the next Randy Moss and then pooching the 2nd round by surrendering a guy I think will be the next Sam Adams to a division rival, I tried to remind myself of something we’re currently focused on here at Quick Hit. Full Story